So I deactivated it and since them I find Skyrim.dull (english is not my first language, my apologies if that word doesn't mean what I think it means) and have wanted to activated again but don't know if it will work on a already running game that has also diasebled it before. Skyrim goes from 20-45 on exteriors and 40-60 on interiors). Anyway I had some other problems like with the zombie apocalylse where I couldn't go near any hold because my game CTD every single time (maybe it was because my laptop where I play games isn't very powerfull for games. I know I know that some features could be deactivated, but that paralizing venom. Now that I think of it maybe the mod wasn't the problem. She should continues to light a second and third as she moves through the entryway of Sky Haven Temple to Alduin's Wall, bantering with Esbern a bit as she. Delphine is scripted to light the standing fire pit right at the entrance. Also happened with the two bandits at the ratway when looking for Esbern. This is after the puzzles are solved and you go through the face door and then the Sky Haven Temple entrance door. I liked it a lot but had to unistall it because for some reason(s) when bandits spawned they just walked, didn't tried to kill me or anything, even when I hit them till they died. I don't have the latest version so I dunno how it is right now. Compatible with 'SkyHaven HD by CleverCharff' (just overwrite). Compatible with ELFX (just overwrite the mesh). INSTALL WITH YOUR FAVORITE MOD MANAGER OR MANUALLY. CHOOSE ONLY ONE MAIN FILE AFTER CHECKING THE SCREENSHOTS. It doesn't help that both of them are easily distracted by perceived threats (like mudcrabs a hundred yards away that have detected the player), and then they go rushing off to combat and just stand around doing nothing afterward.Ultimate Deadly Encounters Sands of Time. At least now, during normal gameplay, you won’t notice anything wrong (or extreme). It's annoying as all get-out, but just about any quest that involves Esbern or Delphine is subject to random, and potentially quest-breaking AI stalls. I have two batch files, named "GetEsbern" and "GetDelphine" that I can quickly run when this happens, so you can guess how many times I've had to manually move them to places where they should be, but they "forgot" what they were supposed to be doing. Their AIs will stall out at the drop of a hat, or even the suggested drop of a non-existent hat. The parts of the Main Quest that involve Esbern and Delphine are very fragile. According to Esbern, the temple has been abandoned for thousands of years, although the date it was last. Khao: Will Dragonguard Spirits be guarding it Wulf: Almost certainly. You gain entry through caves filled with puzzles. Dhali: I wonder in what condition we shall find it Wulf: It was sealed by those who abandoned it, so the main temple should be in good condition. It has a long and rich history as the Blades' main base in Skyrim. Wulf: You can barely make out Sky Haven Temple through the fog. Go to where you need them to be, then for each of them type. Sky Haven Temple is a large mountaintop fort that served as the major Blades temple and outpost in Skyrim, now long abandoned and in Forsworn territory. Click on each of them in the console and write down the refIDs you get for them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |